Prototyping with Principle: A Quick Review

I’ve partnered with my client, Texture, for more than two years, and I am still continually learning in all aspects of design. I’ve been lucky enough to pick up two software programs in the last year; Sketch and Principle. I’d like to give a quick review of Principle and share my pros and cons as […]

Design Synthesis: What it is and How to Apply it to a Design Process

The Magical Part of Design There has been a few occasions over the course of my design career when I’m asked how I come up with a design solution and know it’s the right one. I’ve never had a satisfactory answer for this because it’s too complex to explain succinctly, so I usually answer with […]

The Internet of Things: Future Trends and UX Considerations

What does the IoT look like in 5, 10, or 25 years? We’re living in a very exciting time for developments in technology, and there are always new stories of huge funding rounds going to companies bringing us closer to the future we’ve all imagined. Looking at the graphic below we can begin to make some […]

UX Sketches: When to Share and When to Keep Them to Yourself

Why Sketch? One of the great things about Grio is that designers and developers often work together on projects. We have lunch together and tell each other jokes while collaborating to solve challenging problems brought to us by our clients. Some projects come with constraints that force the team to be savvy in the way we […]

From Interior Design to UI/UX Design: How and What?

Design is complex in its subjectivity and individual expression, perception and interpretation. However, what many non-designers don’t know is there are fundamental principles that trained designers must perfect before running wild with paint brush in hand… or stylus

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