Prototyping with Principle: A Quick Review

I’ve partnered with my client, Texture, for more than two years, and I am still continually learning in all aspects of design. I’ve been lucky enough to pick up two software programs in the last year; Sketch and Principle. I’d like to give a quick review of Principle and share my pros and cons as […]

Prototyping with Interface Builder

With the acquisition of Next in 1997, a new tool was initiated into the Apple family. Originally known as an enhancement of OpenStep, called NextStep, it caught the attention of the developer community under the name of Interface Builder, as part of the XCode suite. Now about to celebrate its 20th birthday, Interface Builder represents […]

Prototyping with P5

When I wanted to create a proof of a concept project for one of the game ideas I had, I found many tools and gaming frameworks. However, most of them had a steep learning curve which required a significant time investment before the game could be played. Then I discovered P5, a Javascript library inspired by the Processing […]

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