Game Theory is a field shared by math and economics that aims to describe strategies and outcomes of games. A game is simply a set of possible decisions and their outcomes. While Game Theory is immediately applicable to certain board games (Tic-Tac-Toe and Chess among others), its usefulness goes far beyond into areas such as […]
It seems Whobert has a bit of a problem; he can’t remember a thing. Okay, so he’s a wizard. That much is clear: hat, beard, robe… we’ve got that part. But there are so many questions! Where did he come from? How does he know magic? Why is there an owl on his head? Nobody […]
I am very pleased to announce a major update to Grio’s memory matching game: Flipout! Flipout! is a game of luck and skill where you need to match pairs of cards… similar to the game of Concentration. We throw a few twists at you, however, to add to the challenge. What if suddenly the cards […]
Recently I started work on an iOS game. I decided not to use the Core Animations framework provided by Apple and instead experiment with some third party game engines. I chose Cocos2D as it is an all in one package. It gives you the ability to add and control sprites, add cool graphics and animations, […]
A decade or so ago the idea of running a full 3D software suite on a mac laptop was pretty much unheard of. Processor speed and memory were the greatest obstacles, and the aggregate of 3D software for the Macintosh platform was rather limited, as well as expensive.