On my previous project, I was busy delving into the relatively new world of Unity game scripting as my go-to solution for dynamic content. Now I’m working on a game that has me going back into the world of Flash, so I thought I would write a brief commentary on the differences I perceive between the two […]
I’ve been using Papervision 2.0 for several months now, and while I’ve been able to get it to do most of what I want it to, it has been a tedious journey. If I were to do this project over again, I’m not sure I would choose Papervision, unless they make some improvements.
I’ve put together a short wish list of things I’d like to see done to Papervision: