Hiding Android’s System Bar

For years developers (and consequently consumers), have had to accept the fact that the Tablets (and some phones) would always have the System/Navigation Bar visible on their screens. A 10.1 inch advertised screens, offered in fact a 9.8 inch usable screen. Finally Google’s latest Android OS, KitKat, introduces a decent user-friendly tool that gives us […]

Memory Management for Unity iOS

Developing a game intended for multiple end platforms can present some unique challenges to consider.  For one, the differing pixel resolutions on apple devices over the years necessitate at least some different background images and layouts to accommodate the different aspect ratios.  My initial technique to deal with this problem was to include a copy […]

Android Studio: Not Ready For Prime Time

As one would expect with a fine product, it would work best right out of the box. In the case of Android Studio, some assembly is required. The issue I found was that a newly created project with default settings wouldn’t compile. I thought that this bug might have been specific to my setup, but […]

Upgrading Your iPhone App to iOS 7: The New Status Bar

With the release of iOS 7, there are several changes in how you lay out and customize the appearance of your UI. In particular, the status bar is now transparent, and your views will show through it. Now this is a great opportunity to redesign your app and take advantage of this new look and […]

Setting screen orientations in iOS

Recently I started a project which required an iOS app to be locked in landscape orientation. The method mentioned below was always the standard for locking/setting the orientation, but iOS 6 deprecated this method. This post will show and explain some other options that I came across when investigating alternative options for locking the screen. […]

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