As a software consulting firm, Grio strives to provide high quality, high value software to its clients. We embrace an agile software development methodology based on Scrum. This iterative approach provides our clients with flexibility to adapt and change their product over the course of development as discoveries are made while using the software. This […]
Constructing our next internal video game (Whack Attack) in the Unity software system has been a joyful experience and a return to my roots as a video game programmer. Instead of dealing with tables and lists for an enterprise web application, I find myself programming mole AI and hit reactions. As an internal project, the […]
Most times in your application a solid unit test trumps testing your UI. But that’s no reason to neglect your UI from having to endure the same rigorous testing you give your models. “But I don’t have time to sit around and tap every part of my application.”, you say. Enter Automation…
A decade or so ago the idea of running a full 3D software suite on a mac laptop was pretty much unheard of. Processor speed and memory were the greatest obstacles, and the aggregate of 3D software for the Macintosh platform was rather limited, as well as expensive.
As a recent convert to Test Driven Development (or TDD as his friends call him), I was surprised to hear that there were in fact 2 kinds of developer driven testing. The standard one that everyone knows of is unit testing: writing little testXXX methods that test a single publicly exposed method. But the lesser […]