It seems Whobert has a bit of a problem; he can’t remember a thing. Okay, so he’s a wizard. That much is clear: hat, beard, robe… we’ve got that part. But there are so many questions! Where did he come from? How does he know magic? Why is there an owl on his head? Nobody […]
Monthly Archives: December 2013
From Interior Design to UI/UX Design: How and What?
Design is complex in its subjectivity and individual expression, perception and interpretation. However, what many non-designers don’t know is there are fundamental principles that trained designers must perfect before running wild with paint brush in hand… or stylus
Memory Management for Unity iOS
Developing a game intended for multiple end platforms can present some unique challenges to consider. For one, the differing pixel resolutions on apple devices over the years necessitate at least some different background images and layouts to accommodate the different aspect ratios. My initial technique to deal with this problem was to include a copy […]