On my most recent project I was building the client-side of a mobile app. I was a few days ahead of the backend in terms of functionality, but what was really giving me issue was the absence of any kind of test data. Rather than kill my momentum and allow the backend to block my development, I […]
Our most recent in house project was a fun children’s game called Whack Attack, and was built with Unity 3D and released for iPhones and android devices. Unity is a great tool, but it is definitely (and obviously) more geared for game crafting in the third dimension. Our game deals mostly with two dimensional sprites, […]
On a recent project, we needed a widget that would allow users to select a photo from their Facebook albums. “Surely the new Facebook Android SDK must support this.” I thought. Alas, my hopes were unfulfilled. “Well, I bet there is a third-party solution for this!”, I surmised, but again, my search was for naught. […]
You Do What Android Want = Android Do What You Want Part 1: The Mystical 9-Patch I recently encountered some blank stares from some colleagues regarding certain aspects of the 9-patch. Granted, there doesn’t seem to be all that much documentation out there explaining the ins and outs of nine patch, possibly adding to the mystique, […]
As powerful and useful as Git is, it’s not all fun and games. It can be down right intimidating and hard to use. But with some customization on your part, and some changes to your team’s Git workflow, Git can become a far more tammer beast to conquer.
Like any working professional, software engineers are extremely busy. There is more code to write than there is time. For this, we can be very picky with which tools we choose to communicate. A normal day can be filled with meetings, email , and then actually trying to write code. For the engineer, we have […]